Posts Tagged ‘PAX’

Mass. flunked game sector opportunity at PAX

Friday, March 18th, 2011

Rodney BrownBy Rodney Brown

How close to 100,000 people all focused on video games at one time do we need to get the state of Massachusetts to take the sector seriously?

That question developed after walking the halls and exhibit floor at the recent PAX East show at the Boston Convention and Exhibition Center, with 69,500 like-minded game enthusiasts. Let’s put that in perspective, shall we. At its peak attendance in 1997, back when it used to be in Boston, MacWorld brought in 55,000 people. The computer-design extravaganza SIGGRAPH and print and digital publishing show Seybold Seminars each drew about 20,000 at their respective peaks.

Even the global yearly conference for BIO, the Biotechnology Industry Organization, which represents the biotech field across the planet, drew less than 20,000 the last time it was in Boston, in 2007. PAX East, in comparison, became the largest game convention of any kind in the entire United States in just its second year.

Those 69,500 PAX East attendees drew into Boston massive game companies like 2K Games, Sony, Nintendo, Ubisoft, Rockstar Games, Microsoft and EA. In addition, smaller but well-known companies like Bioware, Bethesda, Red 5 Studios and Nexon joined local game companies Turbine, Harmonix, Demiurge and Fire Hose Games and dozens of others. Representing the exploding game development college programs were schools like Becker College, WPI, Boston University and even Sacred Heart University from Connecticut.

Local media like the Boston Globe finally caught on to the sector and to PAX East, and the most popular game-specific show on cable, G4TV’s XPlay, is devoting most of its time this week to PAX East, more coverage than it has given to the original PAX in Seattle or to the much older Game Developer’s Conference.

They were all there. Who wasn’t there? Any official from the state of Massachusetts.

Now, to be sure, the size of an industry like biotech dwarfs the videogame industry by a factor of about 10. The last – and so far only – report on the state of the videogame industry in Massachusetts, which came from the Mass Technology Leadership council, reported an industry generating $2 billion annually.  In comparison, the life sciences sector in 2006 generated more than $23 billion in Massachusetts, according to the state.

That disparity, however, doesn’t excuse the Massachusetts executive office’s lack of interest in what became, in just two years, perhaps the largest annual show in Boston. Perennial powerhouses Yankee Dental and AIM draw just under 60,000 combined. PAX East crushed that number just two years in to a five year commitment to Boston. So, while executives like Larry Hryb of Microsoft or Cliff Bleszinski of Epic Games were wandering the halls between meeting rooms or prowling the show floor, where was anyone from the Executive Office of Housing and Economic Development?

Sure, Sec. Greg Bialecki was touring Israel and Europe with Gov. Deval Patrick, focusing on – you guessed it – life sciences, but that doesn’t mean the state couldn’t have had a booth on the floor. After all, in 2007, the state pulled out all the stops to ensure they had floor space at BIO. And maybe someone like EOHED senior innovation policy advisor Eric Nakajima was actually prowling the halls of PAX East like he did at the MassTLC Pre-PAX party at Microsoft’s NERD center the night before the first day of the show. But I saw no indication of the state anywhere. Nobody moderating, running or even serving on any panels, nobody giving out swag at a booth, nothing.

Supporting the game industry here seems like such a no-brainer at this point. The industry in Massachusetts, even in its nascent state, has one of the best employee-to-revenue-generated ratios of any industry out there. It is one of the largest entertainment industries in the world, with single titles that eclipse single movie revenue numbers these days. Last September, Halo: Reach sold $200 million on its opening day. One day. Any movie would kill for that kind of opening. Add to that enormous economic potential the fact that two of the top 10 best schools for teaching game design in the entire country are here – Becker College and Worcester Polytechnic Institute – and you have the generating source for the things the industry needs to grow – trained minds.

Ignoring the largest festival in the country for that industry sector is simply akin to the governor’s office burying its head in the sand.

No Dirty Harry, PAX Enforcers have Sudden Impact on crowds

Wednesday, March 31st, 2010

by Rodney H. Brown

Rodney BrownDespite the recent news about the alleged hacker that tried to steal the code of an unreleased game at the recent PAX East show at the Hynes Convention Center, the show itself should be a model of how to run an enormous event for any planners out there.

The credit for keeping 60,000 game-crazed nerds in line and happy goes in no small measure to the 400 or so volunteers that the PAX founders call “Enforcers.” Anywhere you went in the Hynes this past weekend you could see at least two or three red T-shirted men or women helping answer questions, clearing congestion spots or — most importantly — keeping the long lines for specific events orderly and at least content if not happy. And, good folks, those lines were very, very long.

The two founders of the Penny Arcade Expo and the Penny Arcade web comic that spawned the show, Jerry Holkins and Mike Krahulik, said in their Sunday morning press briefing that they understood that the lines for panels and events were long, but that was their choice. One way some shows keep lines down is to charge extra for attendance of each individual panel or event.

“People with money think that’s a good idea and other people maybe with less money don’t like it,” Holkins said. “In general we decided to say that you can invest time, which everyone has, instead of money to go to see the panels that you want.”

With the knowledge that lines are just a given fact of life at PAX, Holkins, Krahulik and, more directly, Robert Khoo, the director of PAX, enlisted the Enforcers who had very strict guidelines they had to enforce, which applied equally to media as to the general public. That was a jarring lesson to learn for someone who had never covered a PAX show before.

At first it rankled to have to talk past the Enforcers simply to stand at the edge of the main theater to hear and take pictures of the keynote address by actor and gamer Wil Wheaton. After all, press is always accorded special access to trade shows, right? Well, in an e-mail sent out to the press a few days before the show opened, it became clear that PAX was a different animal. For instance, it stated that having a media badge would get you access to any panel or event but did not give you the right to bypass the line – you had to stand and wait like everyone else. And if you didn’t get into that line early enough before the room filled up, tough.

After the second time a good bit of jawing was required to get into a panel for a few shots, it became clear that the Enforcers meant business. But it also started to become clear that what they were doing was keeping what could otherwise be a logistical nightmare humming along like clockwork. Nerdy, costumed clockwork, true, but clockwork nonetheless.

The upshot is that I got into every single panel or event I needed to, and I realize now that the Enforcers were simply very efficient gatekeepers. The gate could be opened but not by any casual attempt. And by the time the show ended, I welcomed the site of the Enforcers in their red T-shirts (and often kilts for some reason), whether they were standing guard over a closed door, or walking up and down a hallway with a sign held up like Lloyd Dobler with a boombox, saying “The X-Play panel is full!”

Any large show should be so lucky to have people willing to do such jobs for nothing but occasional access to the show and some schwag.

PAX says swine flu is apparently a gaming fan

Tuesday, September 8th, 2009

By Rodney Brown

Rodney BrownThe folks behind the Penny Arcade Expo are bringing their gaming conference to Boston next March, but hopefully leaving the swine flu behind in Seattle.

According to the official Twitter feed of PAX, the conference, which ran Sept. 4-6, just confirmed via testing the first case of swine flu. In between sessions with serious titles like “Breaking into the Game Industry the Educated Way” and not-so-serious titles like “How can we make online gaming communities suck less?” apparently at least one conference attendee failed his saving throw versus H1N1 against his constitution (yes, that’s an old-school D&D reference).

PAX East will bring the creators of the Penny Arcade webcomic to the Hynes Convention Center March 26-28 of 2010. Penny Arcade creators Mike Krahulik and Jerry Holkins — known better to the geek community by the names of their webcomic alter egos Gabe and Tycho — say that the Boston version of PAX will share many of the elements of the Seattle conference but have enough of its own character to draw visitors from the West Coast.

Let’s hope they decide not to share the swine flu, and leave it back in the land of Starbucks and Microsoft.

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